Math Quest
Math Quest started as times-tables mastery and grew into seven skills covering most of NAPLAN numeracy for Years 3–6. Every skill runs on the same learning engine. Only the questions differ.
The seven skills
| Skill | What your child practises | Answer Style |
|---|---|---|
| Times tables | 2-12 tables (extendable to 20), the foundation everything else leans on | Typed |
| Number Ninja | Missing-number equations: ? + 38 = 90, 6 × ? = 54, 72 ÷ 8. Algebraic thinking without the x | Typed |
| Place Value Peaks | Build, round, expand and compare big numbers, with labelled digit columns (Th H T O) built into the question so no working-out paper is needed | Typed + Tap |
| Fraction Bridge | Fraction of an amount, equivalents, comparisons, with shaded bars; Years 5-6 add decimals and percentages | Typed + Tap |
| Data Detective | Unit-block graphs (count the blocks, no axes): most, fewest, how many more, totals, range | Typed + Tap |
| Chance Lab | Marble-bag probability: most likely, certain/likely/unlikely/impossible, fractions of the bag | Tap |
| Measure Mission | Unit conversions, perimeter and area on a labelled rectangle, 24-hour time, elapsed minutes | Typed + Tap |
Year levels, handled quietly
Content follows the profile's school year and the Australian Curriculum: Years 3-4 begin with 4-digit numbers and unit fractions; Years 5-6 extend into larger numbers, non-unit fractions, decimals, percentages, range and probability as fractions. Set the year once and the generators do the rest.
Deliberate design choices
- No column-method arithmetic. Anything that genuinely needs working paper is out of scope. Questions stay in a mental-strategy range.
- Decimals are never typed. Where a decimal answer appears (2.5 m), it's a tap-the-answer question. The keypad stays whole-number simple.
- Scaffolds live in the question. Digit-place labels, shaded fraction bars, countable blocks and labelled rectangles mean the visual IS the working out.
Modes
Adventure mixes all seven skills (tables ~40%). Rocket Round and Beat the Clock are tables-only speed checks. Boss Battle hunts current weaknesses across every skill. Table Focus and Fact Focus drill one table or one tapped fact. Tricky Rematch replays what was just missed. Details in the Adaptive Picker.