Quest guide · Year 6 · Optional

Transition Quest

The move to high school is the biggest change in a primary schooler's life, and schools run whole programs preparing for it. Transition Quest turns that preparation into ten-minute practice rounds, with the strictest guardrails in the app.

The four tracks

Feelings & ChangeNotice a feeling, choose a steady next step. Nerves are treated as normal, never as a problem to fix. Friends & CommunicationWhat to say: introducing yourself, asking for directions, group work, emailing a teacher, saying no. Organise & PlanPacking from the timetable, homework routines, diaries, recovering from a forgotten PE kit. High School Practice DayRead a real timetable, move between rooms, six teachers with six sets of rules, the canteen crush.

How a round works

Eight scenarios per round. Most are "tap the strongest move"; some are put the steps in order (packing a bag, a homework session), and Practice Day includes reading an actual timetable. A wrong pick highlights the better answer and shows a one-line why, such as "New students get lost. Teachers know. A quiet apology closes it in five seconds.", because in this quest the explanation is the entire point.

The guardrails

What this quest will never do

Progress and rewards

Transition Quest keeps its own Ready Level (120 Ready XP per level) and its own badges: First Step, Calm Captain, Brave Voice, Plan Ahead, Practice Day, High School Ready. It deliberately awards fewer coins than the academic quests and no pet food: it should feel valuable, not farmable.

Optional and deliberately separate

Transition Quest appears for profiles set to Year 6. Its sessions are recorded in the activity calendar, but they do not advance the core day streak, Daily Bonus Challenges, care items, regular-pet growth or Celestial Guardian growth. Maths and Spelling are sufficient for every shared reward path. The future purchase model for this optional quest has not been set.